하늘속파람
2019-08-15 01:37
조회: 1,098
추천: 0
asNamePlates 오류 문의 드립니다.아래 두개의 오류가 동시에 발생하는데 도저히 이유를 모르겠네요 혹시 확인가능 하실까요? Message: InterfaceAddOnsasNamePlatesasNamePlates.lua:1652: Usage: UnitShouldDisplayName("unit") Time: Thu Aug 15 01:33:32 2019 Count: 1 Stack: InterfaceAddOnsasNamePlatesasNamePlates.lua:1652: Usage: UnitShouldDisplayName("unit") [C]: in function `UnitShouldDisplayName' InterfaceAddOnsasNamePlatesasNamePlates.lua:1652: in function <InterfaceAddOnsasNamePlatesasNamePlates.lua:1648> InterfaceAddOnsasNamePlatesasNamePlates.lua:1700: in function <InterfaceAddOnsasNamePlatesasNamePlates.lua:1693> InterfaceAddOnsasNamePlatesasNamePlates.lua:2407: in function <InterfaceAddOnsasNamePlatesasNamePlates.lua:2370> InterfaceAddOnsasNamePlatesasNamePlates.lua:2673: in function <InterfaceAddOnsasNamePlatesasNamePlates.lua:2665> Locals: (*temporary) = nil ------------------------------------------------------------------------------------------------------------ Message: ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:443: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetLeft(). Time: Thu Aug 15 01:33:32 2019 Count: 1 Stack: ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:443: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetLeft(). [C]: in function `GetLeft' ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:443: in function `GetPreferredInsets' ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:138: in function `UpdateInsetsForType' ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:122: in function `ApplyFrameOptions' ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:93: in function `OnNamePlateAdded' ...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:51: in function <...eAddOnsBlizzard_NamePlatesBlizzard_NamePlates.lua:42> Locals: (*temporary) = <unnamed> { otherHealPrediction = <unnamed> { } overAbsorbGlow = <unnamed> { } myHealAbsorbLeftShadow = <unnamed> { } border = <unnamed> { } barTexture = <unnamed> { } totalAbsorb = <unnamed> { } myHealAbsorb = <unnamed> { } myHealPrediction = <unnamed> { } myHealAbsorbRightShadow = <unnamed> { } 0 = <userdata> background = <unnamed> { } overHealAbsorbGlow = <unnamed> { } totalAbsorbOverlay = <unnamed> { } }
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