• Overview: Archimonde
    •  Damage Dealers: do dps
    •  Healers: do heals
    •  Tanks: tank
  • Phase 1: The Defiler
    •  Doomfire: Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
      Doomfire inflicts 160 Fire damage every second for 30 sec. to players that come into contact with it. This effect stacks.
    • Allure of Flames: Archimonde instantly pulls all Doomfire to a player's location.
    •  Fel Burst: Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 100000 Fire damage, split evenly among up to 3 players within 8 yards when they land.
    •  Death Brand: Archimonde's melee attacks brand his target, inflicting 5000 Shadow damage every second for 15 sec.
      When Death Brand expires, a Hellfire Deathcaller is summoned.
      • Hellfire Deathcaller
        • Shadow Blast: Hellfire Deathcallers blast their target with demonic energy, inflicting 99500 to 100500 Shadow damage and increasing their Shadow damage taken by 10% for 12 sec. This effect stacks.
        •  Demonic Havoc: Hellfire Deathcallers mark 3 random players for 10 sec. When Demonic Havoc is removed, it inflicts 97500 to 102500 Shadow damage to all players. (Mythic)
    • Demonic Art: Desecration: When Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
  • Phase 2: Hand of the Legion
    When Archimonde reaches 66% health remaining, he calls on new powers to destroy his enemies.
    • Shackled Torment: Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
      When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
      • Unleashed Torment: Shackled Souls explode inflicting 150000 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos: Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    • Allure of Flames: Archimonde instantly pulls all Doomfire to a player's location.
    • Death Brand: Archimonde's melee attacks brand his target, inflicting 5000 Shadow damage every second for 15 sec.
      When Death Brand expires, a Hellfire Deathcaller is summoned.
      • Hellfire Deathcaller
        • Shadow Blast: Hellfire Deathcallers blast their target with demonic energy, inflicting 99500 to 100500 Shadow damage and increasing their Shadow damage taken by 10% for 12 sec. This effect stacks.
        • Demonic Havoc: Hellfire Deathcallers mark 3 random players for 10 sec. When Demonic Havoc is removed, it inflicts 97500 to 102500 Shadow damage to all players. (Mythic)
    • Demonic Art: Vanguard of the Legion: When Archimonde reaches 50% health remaining, he summoners the vanguard of the Burning Legion.
      • Felborne Overfiend
        • [PH] Ability: Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 20%. This effect inflicts 48750 to 51250 Fire damage to all players.
    • Eredar Chaosweaver
      •  Chaos Bolt: Eredar Chaosweavers unleash a blast of chaos at a random player, inflicting 97500 to 102500 Shadow damage.
      •  [PH] Ability: Eredar Chaosweavers incite an ally, increasing their melee attack speed by 50% and causing their spells and attacks to inflict 48750 to 51250 Shadow damage.
    • Spell Icon Fixate: Dreadstalkers fixate on a random player, attacking only them.
    • Spell Icon Consume Magic: Dreadstalkers unleash a shrill cry, inflicting 97500 to 102500 Shadow damage to all players withing 8 yards. This effect interrupts spellcasts for 5 sec.
  • Phase 3: The Twisting Nether
    When Archimonde reaches 33% health remaining, he calls on the Twisting Nether to destroy his enemies.
    •  Spell Icon Demonic Feedback: Archimonde corrupts 3 random players for 15 sec, causing all healing received to inflict Shadow damage to allies within 8 yards and to the heal's caster. The damage inflicted is equal to the amount of healing received.
    • Shackled Torment: Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
      When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
      • Unleashed Torment: Shackled Souls explode inflicting 150000 Shadow damage to all players when Shackled Torment is broken.
    • Wrought Chaos: Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
      Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
    •  Nether Portal: Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
      Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
      • Living Shadow: Living Shadow periodically spawn from the Nether Portal and attack players. Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.
        • Devour Life: Living Shadows devour life from their target, inflicting 146250 to 153750 Shadow damage and healing themselves for 300% of the damage done. In addition, this effect increases movement speed by 30% for 30 sec. This effect stacks.
    • The Nether
      • Weight of the Void: The weight of the void lowers movement speed by 85%. This effect is reduced by 50% for each ally within 8 yards.
      • Shadow Storm: Archimonde summons a storm of shadows at a player's location that inflicts 150000 Shadow damage to all players within the targeted area.
      • Mark of the Legion: Archimonde marks a player, inflicting 50000 Shadow damage every 3 sec., for 9 sec. This effect knocks the target's allies within 10 yards away each time it inflicts damage.
    • Demonic Art: Rain of Chaos: When Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
      • Rain of Chaos: Archimonde calls down a rain of meteors to destroy Draenor that inflicts 300000 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
        • Infernal Doombringer: Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
          • Eternal Flames: Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
          • Hellfire: Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 63375 to 66625 Fire damage to all players within 40 yards every second.

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