Drix
2012-02-27 06:17
조회: 38,785
추천: 123
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패치 4.3.2 ... PvE 직업별 특성 (미리보기) 매크로
특성은 제 경험 및 와우인벤 내의 게시글 등을 토대로 짜여진 특성입니다..
[링크] 게임 내 특성 매크로 사용하는 방법 및 활용 [링크] 부록 사냥꾼 팻 특성 매크로 관리
---- 죽음의 기사
혈죽탱 /run t,p,a={1,11,23,33,42,51,62,91,103,112,122,132,142,153,161,171,183,192,201,2,13,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉죽 (쌍수) /run t,p,a={2,13,33,43,62,82,92,103,112,121,131,142,161,172,183,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉죽 (양손) /run t,p,a={2,13,22,43,62,82,92,103,113,121,131,142,161,172,193,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
부죽 /run t,p,a={3,23,33,52,63,72,81,91,103,133,141,162,171,182,193,201,1,12,33,42,2,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 드루이드
조드 /run t,p,a={1,13,23,32,43,53,62,72,81,91,102,111,122,131,142,151,161,171,201,2,23,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
딜야드 /run t,p,a={2,12,23,32,42,53,62,72,83,91,102,121,132,152,172,192,203,221,1,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
탱야드 /run t,p,a={2,12,23,53,62,72,83,91,113,121,152,161,172,182,203,211,221,1,3,22,43,53,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
회드 /run t,p,a={3,12,22,43,61,73,81,92,101,122,132,142,153,161,171,193,201,211,1,13,32,42,2,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 전사
무분 /run t,p,a={1,13,32,52,63,83,91,102,122,131,142,153,161,172,182,191,201,2,23,32,42,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
분무 (양손쌍수-티탄) /run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,201,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
분무 (한손쌍수-하나된분노) /run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,211,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
전탱 /run t,p,a={3,13,23,43,53,62,81,91,102,111,122,131,141,151,161,172,193,201,1,13,22,2,13,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 마법사
비법 /run t,p,a={1,13,33,43,62,72,82,91,102,113,131,142,152,162,171,182,191,202,211,2,12,21,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
화법 /run t,p,a={2,12,22,32,43,53,72,91,101,131,142,151,162,171,183,192,203,211,1,13,33,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉법 /run t,p,a={3,12,23,32,43,71,82,91,103,113,123,131,143,161,172,182,191,1,13,33,2,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 성기사
신기 /run t,p,a={1,22,33,43,52,81,92,102,111,121,133,141,153,161,172,183,191,201,2,13,32,3,23,31,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
보기 /run t,p,a={2,13,22,42,53,72,83,91,102,111,121,132,141,151,162,171,182,193,201,1,3,23,32,53,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
징기 /run t,p,a={3,12,23,32,53,62,71,83,92,111,121,131,143,161,172,183,191,201,1,12,33,62,2,22,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 사제
수사 /run t,p,a={1,12,23,33,61,72,82,91,111,123,132,152,163,171,182,202,211,2,23,33,52,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
수사 (속죄) /run t,p,a={1,12,23,33,42,51,72,82,91,102,111,123,132,163,171,182,202,211,2,23,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
신사 /run t,p,a={2,12,23,33,52,62,72,82,91,102,111,121,132,151,161,183,192,201,211,1,23,33,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
암사 /run t,p,a={3,13,22,32,53,62,72,81,102,121,132,142,152,161,192,203,211,1,23,33,42,51,61,2,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 도적
암살(절단)도적 /run t,p,a={1,23,33,43,52,63,91,103,111,122,132,141,151,173,182,191,2,32,3,12,33,63,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
전투도적 /run t,p,a={2,12,23,33,42,52,63,83,91,123,151,162,173,182,191,1,22,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
잠행(어춤)도적 /run t,p,a={3,23,33,42,63,71,83,92,101,113,121,151,162,173,182,191,1,22,33,63,2,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 주술사
정술 /run t,p,a={1,13,22,33,42,62,73,82,91,102,112,123,131,141,161,173,182,191,2,12,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
고술 /run t,p,a={2,12,23,33,43,53,62,91,103,133,151,162,173,182,191,1,13,33,73,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
복술 /run t,p,a={3,23,33,42,52,82,91,103,112,121,131,143,151,162,171,183,192,201,1,13,2,12,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 흑마법사
고흑 /run t,p,a={1,12,22,33,42,52,62,93,111,123,133,142,151,163,172,181,2,23,3,13,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
악흑 /run t,p,a={2,23,32,42,52,62,72,83,91,101,113,121,142,151,162,172,181,191,1,33,3,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
파흑 /run t,p,a={3,13,23,32,52,72,83,91,102,112,131,143,151,162,172,181,191,1,33,2,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
 ---- 사냥꾼
야냥 /run t,p,a={1,12,23,33,51,63,71,83,91,101,113,122,141,151,162,171,182,191,2,12,23,42,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
사격냥 /run t,p,a={2,12,23,42,53,62,93,102,111,122,142,153,161,172,182,191,1,23,32,62,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
생냥 /run t,p,a={3,23,32,53,72,83,102,113,132,142,151,162,171,183,191,201,1,23,2,12,23,42,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
------------------

와우저
Drix
웃으면 복이와요~ ^^ 
와우만 하는 초보 와우저 Classic소금호드 "붉은돼지"소금얼라 "아 레 스" 막고라 얼라 "Fox and Wolf"막고라 호드 "막고라니" 슬립킥의 손재주 얼라 "Fox and Wolf"슬립킥의 손재주 호드 "막고라니" Retail아즈호드 "달러구트 꿈 백화점" 마무리 일격을 날려봅시다~
2005-04-27 21:45:05에 가입하셨으며, 오늘은 7403일째 입니다.
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조드 탔다가 회드로 다시 타고 싶은데...
회드 특성 찍기가 귀찮을 때는 위의 매크로를 저장해두었다가
특성 초기화 시키고, 찍는 번거로움을 최소화하여 전에 사용했던 또는 새로운
특성 트리를 바로 찍을 수 있게 도와줍니다.
즉, 회드 특성으로 저장된 매크로를 꺼내서 바로 사용할 수 있습니다.
특성을 초기화 한 후, 매크로를 사용하면 회드 특성 트리가 찍히고,
맘에 들면 바로 저장하여 사용하거나
수정 등을 하여 저장하실 수 있습니다.
제목을 좀 수정하는게 좋을듯..
직업별 특성 찍기 간단 매크로 .. 이런정도??
상세설명이 없어서 잘 모르겠네요...
사용방법은 링크 첫번째 글 이용하시면 되고요...
특성을 새로이 작성해서 구성하고 싶다면..
http://www.inven.co.kr/board/powerbbs.php?come_idx=17&l=8909
링크 글 이용하세요~
http://www.inven.co.kr/board/powerbbs.php?come_idx=17&l=8909
http://www.inven.co.kr/board/powerbbs.php?come_idx=17&l=8788
항상웃으시면서 복많이 받으세요~