제 창고 보관용

패치 4.3.2 ... PvE 직업별 특성 (미리보기) 매크로

특성은 제 경험 및 와우인벤 내의 게시글 등을 토대로 짜여진 특성입니다..

[링크] 게임 내 특성 매크로 사용하는 방법 및 활용
[링크] 부록 사냥꾼 팻 특성 매크로 관리

전사성기사드루이드죽음의기사사제
흑마법사사냥꾼마법사도적주술사



---- 죽음의 기사

혈죽탱
/run t,p,a={1,11,23,33,42,51,62,91,103,112,122,132,142,153,161,171,183,192,201,2,13,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

냉죽 (쌍수)
/run t,p,a={2,13,33,43,62,82,92,103,112,121,131,142,161,172,183,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

냉죽 (양손)
/run t,p,a={2,13,22,43,62,82,92,103,113,121,131,142,161,172,193,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

부죽
/run t,p,a={3,23,33,52,63,72,81,91,103,133,141,162,171,182,193,201,1,12,33,42,2,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 드루이드

조드
/run t,p,a={1,13,23,32,43,53,62,72,81,91,102,111,122,131,142,151,161,171,201,2,23,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

딜야드
/run t,p,a={2,12,23,32,42,53,62,72,83,91,102,121,132,152,172,192,203,221,1,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

탱야드
/run t,p,a={2,12,23,53,62,72,83,91,113,121,152,161,172,182,203,211,221,1,3,22,43,53,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

회드
/run t,p,a={3,12,22,43,61,73,81,92,101,122,132,142,153,161,171,193,201,211,1,13,32,42,2,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 전사

무분
/run t,p,a={1,13,32,52,63,83,91,102,122,131,142,153,161,172,182,191,201,2,23,32,42,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

분무 (양손쌍수-티탄)
/run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,201,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

분무 (한손쌍수-하나된분노)
/run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,211,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

전탱
/run t,p,a={3,13,23,43,53,62,81,91,102,111,122,131,141,151,161,172,193,201,1,13,22,2,13,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 마법사

비법
/run t,p,a={1,13,33,43,62,72,82,91,102,113,131,142,152,162,171,182,191,202,211,2,12,21,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

화법
/run t,p,a={2,12,22,32,43,53,72,91,101,131,142,151,162,171,183,192,203,211,1,13,33,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

냉법
/run t,p,a={3,12,23,32,43,71,82,91,103,113,123,131,143,161,172,182,191,1,13,33,2,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 성기사

신기
/run t,p,a={1,22,33,43,52,81,92,102,111,121,133,141,153,161,172,183,191,201,2,13,32,3,23,31,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

보기
/run t,p,a={2,13,22,42,53,72,83,91,102,111,121,132,141,151,162,171,182,193,201,1,3,23,32,53,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

징기
/run t,p,a={3,12,23,32,53,62,71,83,92,111,121,131,143,161,172,183,191,201,1,12,33,62,2,22,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 사제

수사
/run t,p,a={1,12,23,33,61,72,82,91,111,123,132,152,163,171,182,202,211,2,23,33,52,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

수사 (속죄)
/run t,p,a={1,12,23,33,42,51,72,82,91,102,111,123,132,163,171,182,202,211,2,23,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

신사
/run t,p,a={2,12,23,33,52,62,72,82,91,102,111,121,132,151,161,183,192,201,211,1,23,33,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

암사
/run t,p,a={3,13,22,32,53,62,72,81,102,121,132,142,152,161,192,203,211,1,23,33,42,51,61,2,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 도적

암살(절단)도적
/run t,p,a={1,23,33,43,52,63,91,103,111,122,132,141,151,173,182,191,2,32,3,12,33,63,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

전투도적
/run t,p,a={2,12,23,33,42,52,63,83,91,123,151,162,173,182,191,1,22,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

잠행(어춤)도적
/run t,p,a={3,23,33,42,63,71,83,92,101,113,121,151,162,173,182,191,1,22,33,63,2,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 주술사

정술
/run t,p,a={1,13,22,33,42,62,73,82,91,102,112,123,131,141,161,173,182,191,2,12,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

고술
/run t,p,a={2,12,23,33,43,53,62,91,103,133,151,162,173,182,191,1,13,33,73,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

복술
/run t,p,a={3,23,33,42,52,82,91,103,112,121,131,143,151,162,171,183,192,201,1,13,2,12,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 흑마법사

고흑
/run t,p,a={1,12,22,33,42,52,62,93,111,123,133,142,151,163,172,181,2,23,3,13,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

악흑
/run t,p,a={2,23,32,42,52,62,72,83,91,101,113,121,142,151,162,172,181,191,1,33,3,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

파흑
/run t,p,a={3,13,23,32,52,72,83,91,102,112,131,143,151,162,172,181,191,1,33,2,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end




---- 사냥꾼

야냥
/run t,p,a={1,12,23,33,51,63,71,83,91,101,113,122,141,151,162,171,182,191,2,12,23,42,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

사격냥
/run t,p,a={2,12,23,42,53,62,93,102,111,122,142,153,161,172,182,191,1,23,32,62,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

생냥
/run t,p,a={3,23,32,53,72,83,102,113,132,142,151,162,171,183,191,201,1,23,2,12,23,42,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end

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