Drix
2012-02-27 06:17
조회: 38,210
추천: 123
제 창고 보관용
패치 4.3.2 ... PvE 직업별 특성 (미리보기) 매크로
특성은 제 경험 및 와우인벤 내의 게시글 등을 토대로 짜여진 특성입니다..
[링크] 게임 내 특성 매크로 사용하는 방법 및 활용 [링크] 부록 사냥꾼 팻 특성 매크로 관리
---- 죽음의 기사
혈죽탱 /run t,p,a={1,11,23,33,42,51,62,91,103,112,122,132,142,153,161,171,183,192,201,2,13,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉죽 (쌍수) /run t,p,a={2,13,33,43,62,82,92,103,112,121,131,142,161,172,183,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉죽 (양손) /run t,p,a={2,13,22,43,62,82,92,103,113,121,131,142,161,172,193,201,1,12,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
부죽 /run t,p,a={3,23,33,52,63,72,81,91,103,133,141,162,171,182,193,201,1,12,33,42,2,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 드루이드
조드 /run t,p,a={1,13,23,32,43,53,62,72,81,91,102,111,122,131,142,151,161,171,201,2,23,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
딜야드 /run t,p,a={2,12,23,32,42,53,62,72,83,91,102,121,132,152,172,192,203,221,1,3,22,43,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
탱야드 /run t,p,a={2,12,23,53,62,72,83,91,113,121,152,161,172,182,203,211,221,1,3,22,43,53,61,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
회드 /run t,p,a={3,12,22,43,61,73,81,92,101,122,132,142,153,161,171,193,201,211,1,13,32,42,2,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 전사
무분 /run t,p,a={1,13,32,52,63,83,91,102,122,131,142,153,161,172,182,191,201,2,23,32,42,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
분무 (양손쌍수-티탄) /run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,201,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
분무 (한손쌍수-하나된분노) /run t,p,a={2,23,32,42,52,62,83,91,103,121,131,141,162,172,183,192,211,1,13,22,63,3,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
전탱 /run t,p,a={3,13,23,43,53,62,81,91,102,111,122,131,141,151,161,172,193,201,1,13,22,2,13,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 마법사
비법 /run t,p,a={1,13,33,43,62,72,82,91,102,113,131,142,152,162,171,182,191,202,211,2,12,21,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
화법 /run t,p,a={2,12,22,32,43,53,72,91,101,131,142,151,162,171,183,192,203,211,1,13,33,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
냉법 /run t,p,a={3,12,23,32,43,71,82,91,103,113,123,131,143,161,172,182,191,1,13,33,2,12,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 성기사
신기 /run t,p,a={1,22,33,43,52,81,92,102,111,121,133,141,153,161,172,183,191,201,2,13,32,3,23,31,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
보기 /run t,p,a={2,13,22,42,53,72,83,91,102,111,121,132,141,151,162,171,182,193,201,1,3,23,32,53,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
징기 /run t,p,a={3,12,23,32,53,62,71,83,92,111,121,131,143,161,172,183,191,201,1,12,33,62,2,22,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 사제
수사 /run t,p,a={1,12,23,33,61,72,82,91,111,123,132,152,163,171,182,202,211,2,23,33,52,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
수사 (속죄) /run t,p,a={1,12,23,33,42,51,72,82,91,102,111,123,132,163,171,182,202,211,2,23,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
신사 /run t,p,a={2,12,23,33,52,62,72,82,91,102,111,121,132,151,161,183,192,201,211,1,23,33,3,13,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
암사 /run t,p,a={3,13,22,32,53,62,72,81,102,121,132,142,152,161,192,203,211,1,23,33,42,51,61,2,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 도적
암살(절단)도적 /run t,p,a={1,23,33,43,52,63,91,103,111,122,132,141,151,173,182,191,2,32,3,12,33,63,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
전투도적 /run t,p,a={2,12,23,33,42,52,63,83,91,123,151,162,173,182,191,1,22,33,42,3,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
잠행(어춤)도적 /run t,p,a={3,23,33,42,63,71,83,92,101,113,121,151,162,173,182,191,1,22,33,63,2,32,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 주술사
정술 /run t,p,a={1,13,22,33,42,62,73,82,91,102,112,123,131,141,161,173,182,191,2,12,33,62,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
고술 /run t,p,a={2,12,23,33,43,53,62,91,103,133,151,162,173,182,191,1,13,33,73,3,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
복술 /run t,p,a={3,23,33,42,52,82,91,103,112,121,131,143,151,162,171,183,192,201,1,13,2,12,33,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 흑마법사
고흑 /run t,p,a={1,12,22,33,42,52,62,93,111,123,133,142,151,163,172,181,2,23,3,13,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
악흑 /run t,p,a={2,23,32,42,52,62,72,83,91,101,113,121,142,151,162,172,181,191,1,33,3,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
파흑 /run t,p,a={3,13,23,32,52,72,83,91,102,112,131,143,151,162,172,181,191,1,33,2,23,32,52,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
---- 사냥꾼
야냥 /run t,p,a={1,12,23,33,51,63,71,83,91,101,113,122,141,151,162,171,182,191,2,12,23,42,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
사격냥 /run t,p,a={2,12,23,42,53,62,93,102,111,122,142,153,161,172,182,191,1,23,32,62,3,23,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
생냥 /run t,p,a={3,23,32,53,72,83,102,113,132,142,151,162,171,183,191,201,1,23,2,12,23,42,}SetPreviewPrimaryTalentTree(t[1],GetActiveTalentGroup())for i=1,#t do a=t[i]if a<9 then p=a else AddPreviewTalentPoints(p,floor(a/10),a%10)end end
------------------
와우저
Drix
웃으면 복이와요~ ^^
와우만 하는 초보 와우저 Classic소금호드 "붉은돼지"소금얼라 "아 레 스" 막고라 얼라 "Wolf and Fox" 급속성장 얼라 "Discovery" Retail아즈호드 "달러구트 꿈 백화점" 마무리 일격을 날려봅시다~
2005-04-27 21:45:05에 가입하셨으며, 오늘은 일째 입니다.
- 레벨
- 라이센스
- 경험치
-
629,444
(74%)
/ 648,001
( 다음 레벨까지 18,557 / 마격까지 14,956 남음
)
- 포인트
-
이니 407,844
베니 2,848
제니 2,524
- 명성
- 34,316
- 획득스킬
-
- 가입일 정보
- 2005-04-27 21:45:05에 가입하셨으며, 오늘은 7154일째입니다.
|