Stashu's Thoughts on Galio
Stashu also popped in to a thread about Galio to share his thoughts on why the champion isn't very popular:
"While his abilities are all strong individually, they don't really have a flow that feels particularly rewarding. What I mean is, you can W yourself for AP before casting your abilities, and that feels kind of clever, but it doesn't feel particularly good because it's not very exciting. Likewise, you can slow a target with Q so that you're more likely to hit E, or use E to approach a target to hit your ulti, and all of this is smart play, but doesn't feel quite like the combos that other champions have access to. 
Renekton E'ing through a minion to W/Q enemy champion, then E'ing back to safety is both smart play and feels super rewarding, like you've done it right. Ulting on Vayne and then using a stealthed tumble to get in position to condemn someone into a wall is clever and feels amazing. Galio can cast W to get that slight AP boost from his passive, Q to slow the enemy so as to get a guaranteed E, which will allow him to run up and R, but this will never feel as good as that Vayne play or even the simple Renekton trading pattern. 
That's my theory anyway. Oh, also Galio's basic attacks are super lame, which is actually a pretty big deal for a melee champion."
He continued:
"Well, to truly make Galio interesting, I think we'd need to take a good long look at his whole kit, which would require a ton of support from other disciplines as well (art, animation, etc). 
That said, there might be some small things we can add to make him feel good about. Even adding something to his Q that says "marks target. Galio's basic attack deals bonus damage to target = x% of his ap or mr or w.e, consumes mark." This mechanic is pretty overused so I'd be hesitant to do that specifically, but anything that could give him an optimization case while improving the feel of his basic attack would likely go a long way. 

Anyway, I'm looking into a few champions at the moment, so no promises, but I'll keep him in mind and in discussions, maybe me or another designer could find some room for him some time."

 

번역(?)

 

갈리오의 문제점이 무엇인지 알고 있고 그의 능력은 강력한데 재미가 없다. 근접 공격은 무력하고 AP 챔피언이며 연계가 잘 이루어지지 않는 스킬들의 구성... 우리는 검토 중에 있고  아트 애니메이션 등 몇가지 좋은 느낌의 작은 것들을 추가 할 수 있다.