Armor growth reduced from 5.2 to 4.5
- Ghoul base AD changed from 4 - 90 (breakpoints) to 15 - 75 (lvl growth)
- Ghoul AD ratio reduced from 20% total to 20% bonus
- Ghoul base health changed from 110 - 212 (linear) to 110 - 400 (lvl growth)
- Ghoul health ratio reduced from 20% total to 15% bonus
- Ghoul attack speed changed from 8% per level to 100% of Yorick's bonus attack speed
- Ghoul monster damage reduction increased from 50% to 60%
- Ghoul minion damage reduction increased from 0% to 60%
- Ghouls are no longer one shot by single target spells
- Ghouls now take 200% damage from melee champ attacks
- Ghoul AoE damage reduction changed from from 50% flat to 34% - 60% (1-14)
- P grave cooldown changed from 12/6/2 (1/713) to 8 - 2 (1-13 every 2 lvls)
- Q AD ratio increased from 40% to 50%
- Q cooldown reduced from 7-4 seconds to 6-4
- Q now leaves a grave if hits a large monster or champ (doesn't spawn 2 if it kills them)
- E no longer deals 15% current HP damage (now entirely minimum damage)
- E monster damage cap removed
- E AP ratio increased from 70% to 100%
- E no longer increases ghoul damage by 20%
- E now reduces target's armor by 18% - 30% for 4 seconds
- E move speed to target increased from 20% to 30%
- R mark damage reduced from 2-3% max HP to 1.5-2%
- Maiden base AD increased from 0-40 to 60-120
- Maiden AD ratio reduced from 50% total to 30% bonus
- Maiden base health increased from 400-1650 to 1050-3200
- Maiden health ratio reduced from 60% total to 60% bonus