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New Uniques and Legendary Aspects for Season of the Infernal Hordes
All Classes
Unique Items
Crown of Lucion - Helm
Affixes
+ [838-873] Maximum Life
+ [6-8]% Lucky Hit
+ [32-40]% Shadow Resistance
+ [6-8]% Cooldown Reduction
Power
Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.
Endurant Faith - Gloves
Affixes
+ [28-42] All Stats
+ [638-873] Maximum Life
+ [6-8]% Cooldown Reduction
+ [16-25]% Healing Received
Power
When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].
When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
Locran's Talisman - Amulet
Affixes
+ 25% Resistance to All Elements
+ [2-3]% All Stats
+ [5-13] Maximum Resource
+ [88-115]% Critical Strike Damage
+ [8-10]% Resistance to All Elements
Power
Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.
Legendary Aspects
Of Inevitable Fate
When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing [200-350% Weapon damage].
Wildbolt
Every [3.5-2] seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.
Sticker-thought
Gain [1.0-2.5] of Thorns while channeling and for 3 seconds after channeling.
Developer’s Note: The Thorns value increases with Item Power.
of Sly Steps
After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every [45-30] seconds. Does not work with Mobility skills.
Dark Dance
Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.
Creeping Death
DoT damage is increased by [5-20]% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take [10-40]% bonus DoT damage.
Prudent Heart
You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds.
Barbarian
Unique Items
Unbroken Chain – Amulet
Affixes
+25.0% Resistance to All Elements
[12.5-18.0%] Movement Speed
+[219.0-300.0%] Ultimate Damage
[13.5-22.5%] Cooldown Reduction (Barbarian Only)
+ [2-3] to Pit Fighter (Barbarian Only)
Power
Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.
The Third Blade - 1 Handed Sword
Affixes
+65% Damage to Close Enemies
+ [99-135] Strength
+ [1-2] Fury on Kill
+ [30-40]% Vulnerable Damage
+ [57.5-80]% Weapon Mastery Damage
Power
Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
Legendary Aspects
Executioner's
If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.
Of the Fortress
For every 10% Life you are missing, gain 1-5% damage reduction.
Of Anger Management
While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.
Druid
Unique Items
The Basilisk - Staff
Affixes
+ 130% Damage to Crowd Controlled Enemies
+ [16-25]% Earth Attack Speed
+ [80-100]% Critical Strike Damage
+ [125-170]% Physical Damage
+ [21-30]% Critical Strike Chance Against Stunned Enemies
Power
When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.
MjÖlnic Ryng
Affixes
+ [10.0%] Resistance to All Elements
+ [10.0%] Shadow Resistance
+ [99-135] Willpower
+ [6.0-8.0]% Critical Strike Chance
+ [16.0-25.0]% Movement Speed while Cataclysm is Active
+ [1-2] to endless Tempest (Druid Only)
Power
While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.
Legendary Aspects
Moonrage
When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
In addition, gain +3 to Wolves.
This is a Lucky Hit against bosses.
Rejuvenating
When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.
Spirit Bond
[10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.
Necromancer
Unique Items
The Mortacrux - Dagger
Affixes
+50% Damage
+ [126-180] Intelligence
+ [98-125]% Critical Strike Damage
+ [62.5-85]% Vulnerable Damage
+ [3-5] to Hewed Flesh
Power
When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
This effect is treated as a Macabre Skills.
Path of Trag’oul
Affixes
+ [3] Maximum Evade Charges
+[1,500-1,750] Armor
+[12.5-18.0]% Movement Speed
[13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
+[1-2] Bone Skills
Power
Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)
Legendary Aspects
Shademist
Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura.
Of the Cursed Aura
Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.
Of the Great Feast
Each minion drains 1 Essence per second but deals [30-45]% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.
Rogue
Unique Items
The Umbracrux - Dagger
Affixes
+ 50% Damage
+ [76-90] Dexterity
+ [30-40]% Vulnerable Damage
+ [7-9]% Subterfuge Cooldown Reduction
+ [2-3] to Innervation
Power
Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.
Shroud of Khanduras
Affixes
Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
+[57.0-75.0]% Non-Physical Damage
+[46.5-60.0]% Shadow Resistance
+[2-3] to Dark Shroud (Rogue Only)
Power
Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)
Legendary Aspects
Of True Sight
Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.
Coldclip
Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by [5-20]%.
Clandestine
Gain +[1-3] to Agility and Subterfuge Skills.
Sorcerer
Unique Items
Axial Conduit
Affixes
+[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
[10.5-15.0]% Damage Reduction
[23.5-32.5]% Resource Generation and Maximum
+[2-3] to Chain Lightning (Sorcerer Only)
Power
Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).
Vox Omnium - Unique Staff
Affixes
+16% Lucky Hit Chance
+ [198-270] Intelligence
+ [26-35]% Core Attack Speed
+ [114-150]% Non-Physical Damage
+ [2-4] to Basic Skills
Power
Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.
Legendary Aspects
Winter Touch
When enemies are Frozen, they take [150-300]% damage. This damage counts as a Frost Skill.
Jolting
Every [3.0-1.0] seconds, a single arc of lightning zaps a nearby enemy for [150 Weapon Damage]. This damage counts as a Shock Skill.
Firestarter
When Burning is applied to an enemy that was not previously burning, they take an additional [75-100% Weapon Damage] direct Fire damage. This damage counts as a Pyromancy Skill.