https://news.blizzard.com/en-us/diablo4/24123440/diablo-iv-1-5-0-patch-notes?blzcmp=blizzard-news

현재 오후 3시 기준 아침에 올라왔던 내용과 변경점이 있습니다. 왜 아무 말 없이 내용이 바뀌었는지는 모릅니다.

생각보다 너프 수치가 엄청난 (대표적으로 루시온의 왕관, 로크란의 영물, 그림자 십자) 항목들이 있습니다.
PTR에서 사기급, 교복급이라고 보여졌던 신규 고유는 거의 다 너프를 먹었습니다.

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New Uniques and Legendary Aspects for Season of the Infernal Hordes

All Classes

Unique Items

Crown of Lucion - Helm

  • Affixes
    • + [838-873] Maximum Life
    • + [6-8]% Lucky Hit
    • + [32-40]% Shadow Resistance
    • + [6-8]% Cooldown Reduction
  • Power
    • Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.

Endurant Faith - Gloves

  • Affixes
    • + [28-42] All Stats
    • + [638-873] Maximum Life
    • + [6-8]% Cooldown Reduction
    • + [16-25]% Healing Received
  • Power
    • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].

Shard of Verathiel - 1 Handed Sword

  • Affixes
    • + 50% Damage
    • + [28-42] All Stats
    • + [5-13] Maximum Resource
    • + [16-25]% Basic Attack Speed
    • + [1-2] to Basic Skills
  • Power
    • Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.

Rakanoth's Wake - Boots

  • Affixes
    • + [12.5-18]% Movements Speed
    • + [57-75]% Non-Physical Damage
    • + [26-35]% Resistance to All Elements
    • + [6-8]% Cooldown Reduction
  • Power
    • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.

Locran's Talisman - Amulet

  • Affixes
    • + 25% Resistance to All Elements
    • + [2-3]% All Stats
    • + [5-13] Maximum Resource
    • + [88-115]% Critical Strike Damage
    • + [8-10]% Resistance to All Elements
  • Power
    • Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.

Legendary Aspects

Of Inevitable Fate

  • When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing [200-350% Weapon damage].

Wildbolt

  • Every [3.5-2] seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.

Sticker-thought

  • Gain [1.0-2.5] of Thorns while channeling and for 3 seconds after channeling.

Developer’s Note: The Thorns value increases with Item Power.

of Sly Steps

  • After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every [45-30] seconds. Does not work with Mobility skills.

Dark Dance

  • Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.

Creeping Death

  • DoT damage is increased by [5-20]% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take [10-40]% bonus DoT damage.

Prudent Heart

  • You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds.

Barbarian

Unique Items

Unbroken Chain – Amulet

  • Affixes
    • +25.0% Resistance to All Elements
    • [12.5-18.0%] Movement Speed
    • +[219.0-300.0%] Ultimate Damage
    • [13.5-22.5%] Cooldown Reduction (Barbarian Only)
    • + [2-3] to Pit Fighter (Barbarian Only)
  • Power
    • Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.

The Third Blade - 1 Handed Sword

  • Affixes
    • +65% Damage to Close Enemies
    • + [99-135] Strength
    • + [1-2] Fury on Kill
    • + [30-40]% Vulnerable Damage
    • + [57.5-80]% Weapon Mastery Damage
  • Power
    • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.

Legendary Aspects

Executioner's

  • If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.

Of the Fortress

  • For every 10% Life you are missing, gain 1-5% damage reduction.

Of Anger Management

  • While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.

Druid

Unique Items

The Basilisk - Staff

  • Affixes
    • + 130% Damage to Crowd Controlled Enemies
    • + [16-25]% Earth Attack Speed
    • + [80-100]% Critical Strike Damage
    • + [125-170]% Physical Damage
    • + [21-30]% Critical Strike Chance Against Stunned Enemies
  • Power
    • When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.

MjÖlnic Ryng

  • Affixes
    • + [10.0%] Resistance to All Elements
    • + [10.0%] Shadow Resistance
    • + [99-135] Willpower
    • + [6.0-8.0]% Critical Strike Chance
    • + [16.0-25.0]% Movement Speed while Cataclysm is Active
    • + [1-2] to endless Tempest (Druid Only)
  • Power
    • While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.

Legendary Aspects

Moonrage

  • When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
  • In addition, gain +3 to Wolves.
  • This is a Lucky Hit against bosses.

Rejuvenating

  • When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.

Spirit Bond

  • [10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.

Necromancer

Unique Items

The Mortacrux - Dagger

  • Affixes
    • +50% Damage
    • + [126-180] Intelligence
    • + [98-125]% Critical Strike Damage
    • + [62.5-85]% Vulnerable Damage
    • + [3-5] to Hewed Flesh
  • Power
    • When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
    • This effect is treated as a Macabre Skills.

Path of Trag’oul

  • Affixes
    • + [3] Maximum Evade Charges
    • +[1,500-1,750] Armor
    • +[12.5-18.0]% Movement Speed
    • [13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
    • +[1-2] Bone Skills
  • Power
    • Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)

Legendary Aspects

Shademist

  • Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura.

Of the Cursed Aura

  • Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.

Of the Great Feast

  • Each minion drains 1 Essence per second but deals [30-45]% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.

Rogue

Unique Items

The Umbracrux - Dagger

  • Affixes
    • + 50% Damage
    • + [76-90] Dexterity
    • + [30-40]% Vulnerable Damage
    • + [7-9]% Subterfuge Cooldown Reduction
    • + [2-3] to Innervation
  • Power
    • Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
    • You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.

Shroud of Khanduras

  • Affixes
    • Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
    • +[57.0-75.0]% Non-Physical Damage
    • +[46.5-60.0]% Shadow Resistance
    • +[2-3] to Dark Shroud (Rogue Only)
  • Power
    • Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)

Legendary Aspects

Of True Sight

  • Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.

Coldclip

  • Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by [5-20]%.

Clandestine

  • Gain +[1-3] to Agility and Subterfuge Skills.

Sorcerer

Unique Items

Axial Conduit

  • Affixes
    • +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
    • [10.5-15.0]% Damage Reduction
    • [23.5-32.5]% Resource Generation and Maximum
    • +[2-3] to Chain Lightning (Sorcerer Only)
  • Power
    • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).

Vox Omnium - Unique Staff

  • Affixes
    • +16% Lucky Hit Chance
    • + [198-270] Intelligence
    • + [26-35]% Core Attack Speed
    • + [114-150]% Non-Physical Damage
    • + [2-4] to Basic Skills
  • Power
    • Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.

Legendary Aspects

Winter Touch

  • When enemies are Frozen, they take [150-300]% damage. This damage counts as a Frost Skill.

Jolting

  • Every [3.0-1.0] seconds, a single arc of lightning zaps a nearby enemy for [150 Weapon Damage]. This damage counts as a Shock Skill.

Firestarter

  • When Burning is applied to an enemy that was not previously burning, they take an additional [75-100% Weapon Damage] direct Fire damage. This damage counts as a Pyromancy Skill.